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Cloud Zero

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Devlog

  • A Short Postmortem
    July 19, 2017 by Sprawl#gamejam, #gmtkjam, #post-mortem, #postmortem, #design, #gamedev
    One thing one clear before going in the jam. I wanted a game that was focused on the feel . I started to think about a game I wanted to make the day before the jam. I had played dolphin olympics agai... Continue reading
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